"Fluid Animation with Dynamic Meshes"

This paper presents a method for animating fluid with unstructured tetrahedral meshes that change at each time step. Meshes that conform well to changing boundaries and that focus computation in the visually important parts of the domain can be generated quickly and reliably using existing techniques. We also describe a new approach to two-way coupling of fluid and rigid bodies that, while general, benefits from remeshing. Overall, the method provides a flexible environment for creating complex scenes involving fluid animation.



Klingner, B.M., Feldman, B.E., Chentanez, N., O'Brien, J.F., "Fluid Animation with Dynamic Meshes." In The Proceedings of ACM SIGGRAPH 2006, pages 820-825, Boston, Massachusetts, July 2006.

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