 |
This paper presents a method for animating fluid with unstructured
tetrahedral meshes that change at each time step. Meshes that
conform well to changing boundaries and that focus computation in
the visually important parts of the domain can be generated quickly
and reliably using existing techniques. We also describe a new
approach to two-way coupling of fluid and rigid bodies that, while
general, benefits from remeshing. Overall, the method provides a
flexible environment for creating complex scenes involving fluid
animation.
Klingner, B.M., Feldman, B.E., Chentanez, N., O'Brien, J.F., "Fluid Animation with Dynamic Meshes."
In The Proceedings of ACM SIGGRAPH 2006, pages 820-825, Boston, Massachusetts, July 2006.
PDF
BibTex
|