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We present a tetrahedral mesh improvement schedule that usually creates meshes whose worst tetrahedra have a level of quality substantially better than
those produced by any previous method for tetrahedral mesh generation or mesh
clean-up. Our goal is to aggressively optimize the worst tetrahedra, with speed a
secondary consideration. Mesh optimization methods often get stuck in bad local optima (poor-quality meshes) because their repertoire of mesh transformations is weak.
We employ a broader palette of operations than any previous mesh improvement
software. Alongside the best traditional topological and smoothing operations, we
introduce a topological transformation that inserts a new vertex (sometimes deleting
others at the same time). We describe a schedule for applying and composing these
operations that rarely gets stuck in a bad optimum. We demonstrate that all three
techniques—smoothing, vertex insertion, and traditional transformations—are substantially more effective than any two alone. Our implementation usually improves
meshes so that all dihedral angles are between 31 and 149 degrees, or (with a different
objective function) between 23 and 136 degrees.
Klingner, B.M., Shewchuk, J.R., "Agressive Tetrahedral Mesh Improvement."
In Proceedings of the 16th International Meshing Roundtable., pages 3-23, Seattle, Washington, October 14-17, 2007.
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