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The goal of this work is to develop techniques
for approximating sounds that are generated by the motions of solid objects.
Our methods builds on previous work in the field of physically based animation
that use deformable models to simulate the behavior of the solid objects.
As the motions of the objects are computed, their surfaces are analyzed to determine
how the motion will induce acoustic pressure waves in the surrounding medium.
The waves are propogated to the listener where the results are used to generate sounds
corresponding to the behavior of the simulated objects.
O'Brien, J. F., Cook, P. R., Essl G., "Synthesizing Sounds
from Physically Based Motion." The proceedings of ACM
SIGGRAPH 2001, Los Angeles, California, August 11-17,
pp. 529-536.
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