OPtics and Topography Involving the Cornea And Lens

optical-list@cs.berkeley.edu






Vision-Realistic Rendering

Introduction

We introduces a new concept, that of vision-realistic rendering. New rendering techniques are developed for the computer generation of synthetic images that incorporate accurate optics, especially for the human visual system, both as a model and from specific patient data. Two approaches are developed. In the first approach, we convolve an image with a point spread function, using high dynamic range source images to achieve a much more realistic estimate of glare and loss of contrast. The second approach traces rays from a retina or film plane through a system of lenses and into a three-dimensional scene. Both of these approaches can be used for camera models, eye models, and actual corneal topographic data. We are incorporating an accurate distribution of photoreceptors, with the density of sampling decreasing away from the foveal region of the retina. There are two distinct impacts of this research, one from the perspective of computer graphics and the other from the point of view from optometry and ophthalmology.

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