Return-Path: ftp@kohler.CS.Berkeley.EDU Received: from hofmann.CS.Berkeley.EDU (hofmann.CS.Berkeley.EDU [128.32.35.123]) by coons.CS.Berkeley.EDU (8.8.3/8.8.2) with SMTP id WAA29555 for ; Tue, 18 Feb 1997 22:55:04 -0800 Received: from kohler.CS.Berkeley.EDU (kohler.CS.Berkeley.EDU [128.32.35.31]) by hofmann.CS.Berkeley.EDU (8.6.11/8.6.6.Beta11) with ESMTP id WAA10033 for ; Tue, 18 Feb 1997 22:55:03 -0800 Received: (from ftp@localhost) by kohler.CS.Berkeley.EDU (8.8.3/8.6.9) id WAA04901 for ddgarcia@cs; Tue, 18 Feb 1997 22:55:02 -0800 (PST) Date: Tue, 18 Feb 1997 22:55:02 -0800 (PST) From: CS Anonymous FTP Message-Id: <199702190655.WAA04901@kohler.CS.Berkeley.EDU> To: ddgarcia@cs.Berkeley.EDU Subject: WWW form from wck-ca5-01.ix.netcom.com VRP01_NAME1=Michael Downes VRP02_NAME2=Amy Hsu & Michael Steele VRP03_TITLE=Skara Who?!? VRP04_DESCR=Our proposal is going to be a bit odd. We had a plan for a project ready to go last week, but then a section appeared on the 294 homepage describing possible projects in Virtual Environments for Surgical Training. This section gives more detail than was previously available on this area, but it still lacks enough detail for us to make a final decision. We have not yet been able to speak with Profs. Barsky or Tendick about the specific projects described on the page, so we don't have enough information to create a solid project. However, we are interested in working on a simulation along the lines of the gall bladder operation trainer mentioned on the web page. We would also like to explore the possibility of merging such a simulation with an accurate model of deformable tissues in order to create a highly realistic surgical sim. In case these projects have already been chosen by other groups, there is some other sort of problem that prevents us from moving forward with a project in surgical training, or they turn out to be less alluring than they appeared at first blush, we have included our proposal for our original project idea below. Virtual environments can serve as highly engaging and informative educational tools. Such systems are particularly well suited to the field of archaeology, in which it is very important to develop a sense of the spatial relationships between various structure in a dig site. Evidence of the growing recognition of the value of virtual environments in the field can be found in the recent article "Archaelogical Models: Pretty Pictures or Research Tools?" by Dave Sims which appeared in the Jan-Feb 1997 issue of IEEE Computer Graphics and Applications. A VR simulation of an archaelogical dig site can provide a student with the ability to explore the area from any perspective, present pertinent information on various aspects of the site on demand, and display options for possible reconstructions of the site based on current work in the field. We propose to develop a virtual environment which places the user in part of the Late Neolithic settlement of Skara Brae on the island of Orkney, north of Scotland. The simulation will start with an empty landscape modeled after the actual location of the settlement. The user can navigate around the world using a standard "flying" interface. In order to unearth the village, the user activates a control to remove a layer of earth from the site. The model is updated to reflect this change, and any objects unearthed by the removal of the soil layer are displayed along with descriptions including their purpose and approximate age. This gives the student a feel for the process of excavation without burdening him or her with the tedious task of actually digging in selected spots and potentially finding nothing. The user continues to remove layers of earth and examine the objects thereby uncovered until the entire section of the village becomes visible. At this point, the user may explore the site as it currently exists, and he or she can get descriptions of important objects and structures by selecting them with the input device. The user may also pick up and examine various small objects found in the site in order to better understand their purpose. By selecting a timeline displayed in the environment, the student can convert the model from a depiction of the actual state of the site to a reconstruction of the structures as they may have appeared when in use. This reconstructed site can then be explored as before and compared with the remains. In the reconstruction, sections of the structures not present in the actual site would be indicated by special coloring. In regard to technical details, you will note that we did not specifically mention any interface dependencies in our design. Indeed, our project could be implemented using simply a monitor and mouse as the display and interface. However, the ideal setup would be a head-mounted display, which helps to immerse the user in the environment, and a hand tracker for intuitive navigation and interaction. Since it is not yet clear what equipment will be available for our project, we have been careful to design an environment which can achieve it's primary function of education without relying heavily on any particular hardware configuration. One important hardware feature we would like to take advantage of is sound capabilities. We intend to provide most of the instructions for interacting with the environment, the descriptions of various objects in the world, and relevant historical information through audio narration. This allows us to provide a high level of information content without distracting the user from the environment with blocks of text. Models of the various buildings and objects in the environment would be created in 3D Studio Max and AutoCAD based on photographs of the actual site available in a number of archaeological references, including "Ancient Dwellings at Skara Brae" by V Gordon Childe, one of the first excavators of the site in the 1930's, and "Prehistoric Orkney" by Anna Ritchie. Since the site is quite famous, it may be possible for us to obtain accurate survey data and, perhaps, measurements for some of the structures, which would allow us to create very authentic models of the site and it's surroundings. For educational purposes, though, approximations would be sufficient. We would create the world using either Sense8's WorldToolkit or SGI's Performer. We'll need to explore the two systems a bit more before making our final decision as to which would be the better choice. Overall, we feel that our project would not only allow us to gain experience with a variety of tools used in the creation of virtual environments and explore the issues involved in developing a pleasing virtual world, but also serve as a valuable educational tool for students of archaeology and those who are just curious about the subject.