Return-Path: ftp@kohler.CS.Berkeley.EDU Received: from hofmann.CS.Berkeley.EDU (hofmann.CS.Berkeley.EDU [128.32.35.123]) by coons.CS.Berkeley.EDU (8.8.3/8.8.2) with SMTP id MAA02132 for ; Wed, 19 Feb 1997 12:44:15 -0800 Received: from kohler.CS.Berkeley.EDU (kohler.CS.Berkeley.EDU [128.32.35.31]) by hofmann.CS.Berkeley.EDU (8.6.11/8.6.6.Beta11) with ESMTP id MAA19585 for ; Wed, 19 Feb 1997 12:44:14 -0800 Received: (from ftp@localhost) by kohler.CS.Berkeley.EDU (8.8.3/8.6.9) id MAA15393 for ddgarcia@cs; Wed, 19 Feb 1997 12:44:12 -0800 (PST) Date: Wed, 19 Feb 1997 12:44:12 -0800 (PST) From: CS Anonymous FTP Message-Id: <199702192044.MAA15393@kohler.CS.Berkeley.EDU> To: ddgarcia@cs.Berkeley.EDU Subject: WWW form from benet.cs.berkeley.edu VRP01_NAME1=Alexander Shvedoff VRP02_NAME2=Mark Ping, Neha W. VRP03_TITLE=VR DOOM VRP04_DESCR=We want to create a VR - based game. The details are still fuzzy, but features would include multiplayer capability, vr-style gear for i/o (headset + spaceball and/or glove). We feel that SGI's performer would work well here. Our understanding is that performer includes a rather low-level graphics library which would be an ideal fit for our purpose as it would provide maximum performance and infinite flexi- bility. We plan to have realistic sound effects and real- time interactivity. As we have not yet seen the capabili- ties of performer it is hard to guage the level of detail we would be able to give our world. If performance is satisfactory we would like to include texture-mapping and realistic models.