Return-Path: ftp@kohler.CS.Berkeley.EDU Received: from hofmann.CS.Berkeley.EDU (hofmann.CS.Berkeley.EDU [128.32.35.123]) by coons.CS.Berkeley.EDU (8.8.3/8.8.2) with SMTP id MAA21865 for ; Mon, 17 Feb 1997 12:34:03 -0800 Received: from kohler.CS.Berkeley.EDU (kohler.CS.Berkeley.EDU [128.32.35.31]) by hofmann.CS.Berkeley.EDU (8.6.11/8.6.6.Beta11) with ESMTP id MAA13832 for ; Mon, 17 Feb 1997 12:34:02 -0800 Received: (from ftp@localhost) by kohler.CS.Berkeley.EDU (8.8.3/8.6.9) id MAA05509 for ddgarcia@cs; Mon, 17 Feb 1997 12:34:00 -0800 (PST) Date: Mon, 17 Feb 1997 12:34:00 -0800 (PST) From: CS Anonymous FTP Message-Id: <199702172034.MAA05509@kohler.CS.Berkeley.EDU> To: ddgarcia@cs.Berkeley.EDU Subject: WWW form from ankara.hip.berkeley.edu VRP01_NAME1=Murat Cenk CAVUSOGLU VRP02_NAME2=- VRP03_TITLE=Modeling Deformable Tissue VRP04_DESCR=Goal: This project is aiming to explore the computationally efficient deformable object models and their applicability to modeling deformable tissue for surgery training simulators. Describtion: A realistic deformable tissue model is desirable for surgery training simulators. These tissue models should be efficient and realistic in estimating tissue behavior. They should also be realistic in modeling interaction forces. Most accurate way to model tissue behavior is to use finite element models. However these models are too slow. The other choice is to use somewhat simplified but realistic, computationally efficient models, if possible. In this project I will try deformable models proposed by Terzopoulos and Metaxas, and evaluate their applicability to the problem at hand. In the project, I will have a planar sheet of deformable tissue being manipulated. The interaction will be through a passive 4 DOF joystick device. Approach: 1) Familiarization with the development environment. The virtual environment will be programmed with OpenGL as it will not be structurally complex, and we will not need the extra functionality of high level programs that are available at the expense of decreased performance. 2) Adding deformable model Basic manipulation of deformable model (not interactive). 3) Adding user interaction Incorporating the 4 DOF Immersion joystick device with visual display of estimated interaction forces.