Ashley Eden

545 Soda Hall
University of California, Berkeley
Berkeley, CA 94720-1776

Email: eden 'at' cs.berkeley.edu

                                                                                                

About Me

I'm a 5th year PhD student working with Jitendra Malik.  My general interest is in computer graphics, in particular with a computer vision twist.  Currently, my research passion is non-photorealistic rendering.  Here is my resume.  And you can download my reel here.  (Email me for additional animations/works in progress.)


Previous Projects

Below are a selection of projects that I've worked on over the past few years.





A Method for Cartoon-Style Rendering of Liquid Animations
Ashley Eden, Adam Bargteil, Tolga Goktekin, Sarah Beth Eisinger, James O'Brien
To appear in Graphics Interface, 2007

We present a method for cartoon-style rendering that demonstrates how the output of a liquid simulator can be used to drive a compelling cartoon-style liquid animation.  Our method is based on four cues that emphasize properties of the liquid surface's shape and motion.  It is fast, easily tuned, and portable to a variety of mainstream liquid simulation systems and renderers.

Seamless Image Stitching of Scenes with Large Motions and Exposure Differences
Ashley Eden, Matthew Uyttendaele, Richard Szeliski
Computer Vision and Pattern Recognition (CVPR), 2006

We present a technique to create a high dynamic range (HDR) panorama given images with large exposure differences and large motions within the scene.  We also require no extra hardware attachments to the camera.  We introduce a two-step graph cut approach: the first step fixes the position of moving objects within the scene, and the second step fills in the dynamic range.

Video Based Motion Synthesis by Splicing and Morphing
Greg Mori, Alex Berg, Alyosha Efros, Ashley Eden, Jitendra Malik
Report No. UCB/CSD-4-1337

I helped out on this research, which was a method of synthesizing videos by splicing together clips of input videos.  It first introduces "kinematically correct morphing", which allows for input clips to be smoothly spliced together.  It also contributes novel activity recognition algorithms, used to automatically label the input data so that the synthesized video can be controlled with high-level labels.  We demonstrate the technique on ballet and tennis clips.

Automatic Prediction of Human Attractiveness
Ryan White, Ashley Eden, Michael Maire

This is a class project in which we applied computer vision methods to the task of  automatically predicting human attractiveness from frontal face images.  A dataset of thousands of images and corresponding attractiveness scores was obtained from a popular website.  Using a combination of radial basis functions and specialized feature detectors, we achieved moderate success in predicting female attractiveness.

Eliminating Ghosting and Exposure Artifacts in Image Mosaics
Matthew Uyttendaele, Ashley Eden, Richard Szeliski
Computer Vision and Pattern Recognition (CVPR), 2001

We introduced a method for automatically stitching together image mosaics in the presence of moving objects and exposure differences.  If moving objects between overlapping images are left in, they will appear "ghosted".  Treating such regions as nodes in a graph and applying vertex cover allows us to remove all but one instance of each object.  We also continually adjust exposure across images in order to eliminate visible shifts in brightness or hue.  We calculate exposure corrections on a block-by-block basis, and smoothly interpolate the parameters.


Directable Motion Texture Synthesis
Ashley Eden
Undergraduate Thesis, Harvard College, April 2002

This is my undergraduate thesis.  I present an algorithm for motion synthesis based on a popular texture synthesis technique.  Essentially, we can synthesize a new "random" motion in the general style of the original motion, or with pose and/or specific style constraints.  Given the character's (in this case a dog's) hierarchical skeleton and bone lengths, and input motion capture information, we generate realistic motions similar, but not limited to, the content of the sample motions.






Animations

Yes, I've dabbled in hand animation.  Here are a couple I've done.

The requisite Heavy Box and Light Box
Falling.. (with Adam Bargteil and Mike Hamler)

Misc

A link to the non-photorealistic meeting schedule.

Here's an adventure game design I worked on with a bunch of people for a computer game class I took.  (Note, there is no particular author order -- we just entered everything alphabetically.)