Some published proof games

Here are some published proof games that I composed with a computer. I like proof games because the desired aesthetics are easier to program than for a typical "mate in n" problem. I say "composed with a computer" because really the computer is the one finding the problem. Still, it takes a lot of skills from my part to imagine problems that aren't trivial for humans to compose, yet do not require the age of the universe to compute. The problems are not necessarily better than the human-created ones, but the style is different.

monthmagazineproblem #intended theme
2004-04Problemesis 38, retros R142twin problem with vertical symmetry
"" R143record of the most depleted "at-home" position
"" R144fullest "at-home" position with no pawns
2004-06Problemesis 39, retros R152 every move is a capture with nightriders (anticipated)
"" R153maximum length in one-sided chess with no pawn move
"" R154twin problem found in my set of 89 3-piece problems in 17.0 moves
2004-08Problemesis 40, retros R171maximum length with all 16 pawns present on their start squares
"" R172each side ends up with pieces of the same type through massacre and promotion
2005-02Problemesis 43, retros R187symmetric "at-home" position with asymmetric solution
2005-04Problemesis 44, retros R192maximum length with pawn moves only

Problemesis is an online, bilingual French-English chess problem magazine.

Competitions in which I participated

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