Engaging your body with the mouse, screen, motor and room Scott S. Snibbe Interval Research Corporation How can we overcome the cognitive distance imposed by traditional screen-based user interfaces? In the real world, there exist a broad class of actions that are characterized by a type of thinking that occurs directly with your body, rather than with the conscious mind. Technology can access this corporeal intelligence through the development of interfaces that engage the body in a meaningful way. I will discuss instances in which computers makes use of body intelligence using both traditional and experimental devices: gesture-based animation tools for the mouse and screen; haptic tools which engage your muscles for tasks in drawing and media manipulation; and a room-based computer vision/computer graphics system. The topics covered will range from practical, consumer-oriented research prototypes to works of purely conceptual art. I will also discuss the importance of public spaces, such as art galleries, as environments for pure experimentation with new forms of computer / human interaction. Biography Scott Snibbe's work emphasizes human expression through movement and gesture. His output includes interactive artwork, animated films and commercial and research software. His commercial projects have included tools for interactive 3D animation; motion control and image processing; data visualization; computer vision; and dynamic systems for interaction and animation. Snibbe has worked at the Brown University Computer Graphics Group as a researcher, at the Rhode Island School of Design as an animation instructor, and at Adobe Systems as a computer scientist on the After Effects team. Currently he is employed as a researcher at Interval Research in Palo Alto, California where his work focuses on haptics (the field of engaging touch through digital computers), digital video and interactive graphics. Snibbe's commercial work has informed his personal artwork and films. Among his interactive projects are the Motion Phone, a networked experiment in abstract visual communication; and Boundary Functions, a body-centric visualization of personal space. His animated films focus on nonverbal storytelling through movement and subtle significances. Both his interactive work and animated films have been featured internationally in such venues as The Tokyo InterCommunications Center, SIGGRAPH, Ars Electronica, the Stuttgart, Hiroshima and Ottawa Animation Festivals, and the San Francisco and Seattle film festivals.