Computer Graphics for Video Games

HSSP - Spring 2002


Welcome to Computer Graphics for Video Games! Check here for announcements and updates to course software and homework assignments.
  • April 17, 2002
    Check the "Direct3D Textbook" link at the bottom of this page to see the book I will be using for the remainder of the class. You are not required to buy this book, but those of you who are serious about learning Direct3D may wish to do so.


  • Important Information

    Course Schedule

    1. (March 9) Introduction, C Setup and Review, Data Structures
    2. (March 16) Graphical, Event-driven Environments
    3. (March 23) Vectors and Matrices
    4. (March 30) 2D Shapes and Bitmaps
    5. (April 6) Creating 2D and 3D Characters
    6. (April 13) Putting it Together: A 2D Game
    7. (April 20) Cancelled
    8. (April 27) Views and Visibility
    9. (May 4) Shading and Textures
    10. (May 11) Putting it Together: A 3D Game

    Useful Links


    Maintained by Richard C Davis (rcdavis@alum.mit.edu)
    Last updated 4/27/2002