Valencia, Spain, Nov. 2006 through Jan. 2007

**Carlo H. Séquin is a professor of Computer Science at the
University of California, Berkeley. He received his Ph.D. degree in
experimental physics from the University of Basel, Switzerland in 1969. From
1970 till 1976 he worked at Bell Telephone Laboratories, Murray Hill, N.J., on
the design and investigation of Charge-Coupled Devices for imaging and signal
processing applications. At Bell Labs he also got introduced to the world of
artistic computer graphics in classes given by Ken Knowlton and Lillian
Schwartz.**

**In 1977 he joined the faculty in the EECS Department at
Berkeley. He started out by teaching courses on the design of very large-scale
integrated circuits (VLSI), thereby trying to build a bridge between the
Computer Science Division and the
Electrical Engineering faculty. In the early 1980's he collaborated with
Professor Dave Patterson, to introduce the `RISC' concept (Reduced Instruction
Set Computers) to the world of microcomputers,
demonstrating that computers don't have to be complicated to be powerful.
During this work on the RISC microprocessor chips, he realized that what can be
built depends strongly on the available tools; consequently he became a
tool-builder and started to work on computer-aided layout tools for integrated
circuits. **

**In the mid 1980's Séquin started to transfer some of the
insights gained while building CAD (computer-aided design) tools for designing
IC (integrated circuits) to the areas of mechanical engineering and to
architecture. During the construction of the new building for Computer Science
at Berkeley, Séquin and his students developed an interactive
“WalkThrough” program that allowed them to visualize in virtual form the
planned building.**

**Séquin's work in computer graphics and in geometric design
have provided a bridge to the world of art. In 1994 he started a collaboration
with Brent Collins, a wood sculptor living in Gower, MO, who has been creating
abstract geometrical art since the early 1980s. Their teamwork resulted in a
program called “Sculpture Generator 1” which allowed them to explore much more
complex ideas and to design and execute them with much higher precision. In
this collaboration Séquin has found yet another domain where the use of
computer-aided tools can be explored and where new frontiers can be opened
through the use of such tools.**

**Since 1997, Séquin has been a regular participant at many
annual Art-&-Mathematics conferences, where he explores ever new aspects of
'Artistic Geometry' -- either by distilling out the artistic potential of a
mathematical construct, or by discovering the inherent mathematical
regularities in pre-existing pieces of abstract art.**

**In this work I see myself as a composer in the realm of
pure geometry. The driving motivation behind much of my work lies in finding a
procedural formulation that can reflect the inherent symmetries and
constructive elegance that seems to lie beneath many natural artifacts and that
seems to be inherent to the physical laws of our universe.”**