CS 284: CAGD
Lecture #24 -- Mo 11/17, 2003.
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Due today: Take-Home Quiz #2 (on surfaces).
Preparation:
READ:
Differential
Geometry of Surfaces -- Selected Formulas by Jordan Smith
ALSO, READ PAPER:
Presentation by Todd Kosloff
Some key test questions you should be able to answer:
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What subdivision scheme are they using ?
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What are the key additions to that scheme that they have made ?
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Why do they prefer quadrilaterals ?
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What is the basic approach to creating semi-sharp edges ?
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What is the underlying model for cloth simulation ?
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How is excessive wrinkling of the cloth avoided ?
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What are virtual threads ? -- and what is their purpose ?
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What is the data structure to make collision detection efficient ?
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How is made it possible to apply texture maps and procedural shaders ?
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What was one of the general implementation requirements for the Pixar production
environment ?
"Progressive Meshes"
H. Hoppe
"Exact
Evaluation of CC Subdivision Surfaces…" J. Stam
Check out the
new example files and hints on how to use the evolver!
Due Friday, Nov. 21, 2003, Midnight -- Electronic submission.
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