#VRML V2.0 utf8 Background { skyColor [ 1 1 1 ] } Shape { # triangle mesh appearance Appearance { material Material {ambientIntensity 1 diffuseColor 1 1 1 specularColor 0 0 0 emissiveColor 0 0 0 shininess 0 transparency 0} } # appearance geometry IndexedFaceSet { # triangle mesh ccw TRUE convex TRUE solid FALSE coordIndex [ 0,6,1,-1,1,3,2,-1,3,5,4,-1,5,1,6,-1,1,5,3,-1,7,8,13,-1,8,9,10,-1,10,11,12,-1,12,13,8,-1,8,10,12,-1, 14,16,17,-1,17,15,14,-1,18,20,21,-1,21,19,18,-1,22,24,25,-1,25,23,22,-1,26,28,29,-1,29,27,26,-1,30,32,33,-1,33,31,30,-1, 34,36,37,-1,37,35,34,-1,38,40,39,-1,41,39,40,-1, ] # 24 triangles coord Coordinate { point [ 2.3 0.95 1.55,2.65 0.95 1.55,2.65 0.95 1.6,2.8 0.95 1.5,2.65 0.95 1.4, 2.65 0.95 1.45,2.3 0.95 1.45,2.3 1.05 1.55,2.65 1.05 1.55,2.65 1.05 1.6, 2.8 1.05 1.5,2.65 1.05 1.4,2.65 1.05 1.45,2.3 1.05 1.45,2.3 0.95 1.55, 2.3 1.05 1.55,2.65 0.95 1.55,2.65 1.05 1.55,2.65 0.95 1.55,2.65 1.05 1.55, 2.65 0.95 1.6,2.65 1.05 1.6,2.65 0.95 1.6,2.65 1.05 1.6,2.8 0.95 1.5, 2.8 1.05 1.5,2.8 0.95 1.5,2.8 1.05 1.5,2.65 0.95 1.4,2.65 1.05 1.4, 2.65 0.95 1.4,2.65 1.05 1.4,2.65 0.95 1.45,2.65 1.05 1.45,2.65 0.95 1.45, 2.65 1.05 1.45,2.3 0.95 1.45,2.3 1.05 1.45,2.3 0.95 1.45,2.3 1.05 1.45, 2.3 0.95 1.55,2.3 1.05 1.55 ] } # 42 coord rmesh.points normal Normal { vector [ 0 -1 0,0 -1 0,0 -1 0,0 -1 0,0 -1 0, -9.3912e-031 -1 7.4015e-016,0 -1 0,0 1 0,0 1 0,0 1 0, 0 1 0,0 1 0,0 1 0,0 1 0,0 0 1, 0 0 1,0 0 1,0 0 1,-1 0 0,-1 0 0, -1 0 0,-1 0 0,0.5547 0 0.83205,0.5547 0 0.83205,0.5547 0 0.83205, 0.5547 0 0.83205,0.5547 0 -0.83205,0.5547 0 -0.83205,0.5547 0 -0.83205,0.5547 0 -0.83205, -1 0 0,-1 0 0,-1 0 0,-1 0 0,0 0 -1, 0 0 -1,0 0 -1,0 0 -1,-1 0 0,-1 0 0, -1 0 0,-1 0 0 ] } # 42 normal vectors } # geometry } # triangle mesh Shape { # triangle mesh appearance Appearance { material Material {ambientIntensity 1 diffuseColor 1 1 1 specularColor 0 0 0 emissiveColor 0 0 0 shininess 0 transparency 0} } # appearance geometry IndexedFaceSet { # triangle mesh ccw TRUE convex TRUE solid FALSE coordIndex [ 0,6,1,-1,1,3,2,-1,3,5,4,-1,5,1,6,-1,1,5,3,-1,7,8,13,-1,8,9,10,-1,10,11,12,-1,12,13,8,-1,8,10,12,-1, 14,16,17,-1,17,15,14,-1,18,20,21,-1,21,19,18,-1,22,24,25,-1,25,23,22,-1,26,28,29,-1,29,27,26,-1,30,32,33,-1,33,31,30,-1, 34,36,37,-1,37,35,34,-1,38,40,39,-1,41,39,40,-1, ] # 24 triangles coord Coordinate { point [ 1.75 0.95 2.3,1.75 0.95 2.65,1.7 0.95 2.65,1.8 0.95 2.8,1.9 0.95 2.65, 1.85 0.95 2.65,1.85 0.95 2.3,1.75 1.05 2.3,1.75 1.05 2.65,1.7 1.05 2.65, 1.8 1.05 2.8,1.9 1.05 2.65,1.85 1.05 2.65,1.85 1.05 2.3,1.75 0.95 2.3, 1.75 1.05 2.3,1.75 0.95 2.65,1.75 1.05 2.65,1.75 0.95 2.65,1.75 1.05 2.65, 1.7 0.95 2.65,1.7 1.05 2.65,1.7 0.95 2.65,1.7 1.05 2.65,1.8 0.95 2.8, 1.8 1.05 2.8,1.8 0.95 2.8,1.8 1.05 2.8,1.9 0.95 2.65,1.9 1.05 2.65, 1.9 0.95 2.65,1.9 1.05 2.65,1.85 0.95 2.65,1.85 1.05 2.65,1.85 0.95 2.65, 1.85 1.05 2.65,1.85 0.95 2.3,1.85 1.05 2.3,1.85 0.95 2.3,1.85 1.05 2.3, 1.75 0.95 2.3,1.75 1.05 2.3 ] } # 42 coord rmesh.points normal Normal { vector [ 0 -1 0,0 -1 0,0 -1 0,0 -1 0,0 -1 0, -7.4015e-016 -1 0,0 -1 0,0 1 0,0 1 0,0 1 0, 0 1 0,0 1 0,0 1 0,0 1 0,-1 0 0, -1 0 0,-1 0 0,-1 0 0,0 0 -1,0 0 -1, 0 0 -1,0 0 -1,-0.83205 0 0.5547,-0.83205 0 0.5547,-0.83205 0 0.5547, -0.83205 0 0.5547,0.83205 0 0.5547,0.83205 0 0.5547,0.83205 0 0.5547,0.83205 0 0.5547, 0 0 -1,0 0 -1,0 0 -1,0 0 -1,1 0 0, 1 0 0,1 0 0,1 0 0,0 0 -1,0 0 -1, 0 0 -1,0 0 -1 ] } # 42 normal vectors } # geometry } # triangle mesh Shape { # triangle mesh appearance Appearance { material Material {ambientIntensity 1 diffuseColor 1 1 1 specularColor 0 0 0 emissiveColor 0 0 0 shininess 0 transparency 0} } # appearance geometry IndexedFaceSet { # triangle mesh ccw TRUE convex TRUE solid FALSE coordIndex [ 0,6,1,-1,1,3,2,-1,3,5,4,-1,5,1,6,-1,1,5,3,-1,7,8,13,-1,8,9,10,-1,10,11,12,-1,12,13,8,-1,8,10,12,-1, 14,16,17,-1,17,15,14,-1,18,20,21,-1,21,19,18,-1,22,24,25,-1,25,23,22,-1,26,28,29,-1,29,27,26,-1,30,32,33,-1,33,31,30,-1, 34,36,37,-1,37,35,34,-1,38,40,39,-1,41,39,40,-1, ] # 24 triangles coord Coordinate { point [ 1.15 0.95 2.3,1.15 0.95 2.65,1.1 0.95 2.65,1.2 0.95 2.8,1.3 0.95 2.65, 1.25 0.95 2.65,1.25 0.95 2.3,1.15 1.05 2.3,1.15 1.05 2.65,1.1 1.05 2.65, 1.2 1.05 2.8,1.3 1.05 2.65,1.25 1.05 2.65,1.25 1.05 2.3,1.15 0.95 2.3, 1.15 1.05 2.3,1.15 0.95 2.65,1.15 1.05 2.65,1.15 0.95 2.65,1.15 1.05 2.65, 1.1 0.95 2.65,1.1 1.05 2.65,1.1 0.95 2.65,1.1 1.05 2.65,1.2 0.95 2.8, 1.2 1.05 2.8,1.2 0.95 2.8,1.2 1.05 2.8,1.3 0.95 2.65,1.3 1.05 2.65, 1.3 0.95 2.65,1.3 1.05 2.65,1.25 0.95 2.65,1.25 1.05 2.65,1.25 0.95 2.65, 1.25 1.05 2.65,1.25 0.95 2.3,1.25 1.05 2.3,1.25 0.95 2.3,1.25 1.05 2.3, 1.15 0.95 2.3,1.15 1.05 2.3 ] } # 42 coord rmesh.points normal Normal { vector [ 0 -1 0,0 -1 0,0 -1 0,0 -1 0,0 -1 0, -7.4015e-016 -1 -4.6956e-031,0 -1 0,0 1 0,0 1 0,0 1 0, 0 1 0,0 1 0,0 1 0,0 1 0,-1 0 0, -1 0 0,-1 0 0,-1 0 0,0 0 -1,0 0 -1, 0 0 -1,0 0 -1,-0.83205 0 0.5547,-0.83205 0 0.5547,-0.83205 0 0.5547, -0.83205 0 0.5547,0.83205 0 0.5547,0.83205 0 0.5547,0.83205 0 0.5547,0.83205 0 0.5547, 0 0 -1,0 0 -1,0 0 -1,0 0 -1,1 0 0, 1 0 0,1 0 0,1 0 0,0 0 -1,0 0 -1, 0 0 -1,0 0 -1 ] } # 42 normal vectors } # geometry } # triangle mesh Shape { # triangle mesh appearance Appearance { material Material {ambientIntensity 1 diffuseColor 1 1 1 specularColor 0 0 0 emissiveColor 0 0 0 shininess 0 transparency 0} } # appearance geometry IndexedFaceSet { # triangle mesh ccw TRUE convex TRUE solid FALSE coordIndex [ 0,6,1,-1,1,3,2,-1,3,5,4,-1,5,1,6,-1,1,5,3,-1,7,8,13,-1,8,9,10,-1,10,11,12,-1,12,13,8,-1,8,10,12,-1, 14,16,17,-1,17,15,14,-1,18,20,21,-1,21,19,18,-1,22,24,25,-1,25,23,22,-1,26,28,29,-1,29,27,26,-1,30,32,33,-1,33,31,30,-1, 34,36,37,-1,37,35,34,-1,38,40,39,-1,41,39,40,-1, ] # 24 triangles coord Coordinate { point [ 1.45 0.95 2.3,1.45 0.95 2.65,1.4 0.95 2.65,1.5 0.95 2.8,1.6 0.95 2.65, 1.55 0.95 2.65,1.55 0.95 2.3,1.45 1.05 2.3,1.45 1.05 2.65,1.4 1.05 2.65, 1.5 1.05 2.8,1.6 1.05 2.65,1.55 1.05 2.65,1.55 1.05 2.3,1.45 0.95 2.3, 1.45 1.05 2.3,1.45 0.95 2.65,1.45 1.05 2.65,1.45 0.95 2.65,1.45 1.05 2.65, 1.4 0.95 2.65,1.4 1.05 2.65,1.4 0.95 2.65,1.4 1.05 2.65,1.5 0.95 2.8, 1.5 1.05 2.8,1.5 0.95 2.8,1.5 1.05 2.8,1.6 0.95 2.65,1.6 1.05 2.65, 1.6 0.95 2.65,1.6 1.05 2.65,1.55 0.95 2.65,1.55 1.05 2.65,1.55 0.95 2.65, 1.55 1.05 2.65,1.55 0.95 2.3,1.55 1.05 2.3,1.55 0.95 2.3,1.55 1.05 2.3, 1.45 0.95 2.3,1.45 1.05 2.3 ] } # 42 coord rmesh.points normal Normal { vector [ 0 -1 0,0 -1 0,0 -1 0,0 -1 0,0 -1 0, -7.4015e-016 -1 -4.6956e-031,0 -1 0,0 1 0,0 1 0,0 1 0, 0 1 0,0 1 0,0 1 0,0 1 0,-1 0 0, -1 0 0,-1 0 0,-1 0 0,0 0 -1,0 0 -1, 0 0 -1,0 0 -1,-0.83205 0 0.5547,-0.83205 0 0.5547,-0.83205 0 0.5547, -0.83205 0 0.5547,0.83205 0 0.5547,0.83205 0 0.5547,0.83205 0 0.5547,0.83205 0 0.5547, 0 0 -1,0 0 -1,0 0 -1,0 0 -1,1 0 0, 1 0 0,1 0 0,1 0 0,0 0 -1,0 0 -1, 0 0 -1,0 0 -1 ] } # 42 normal vectors } # geometry } # triangle mesh Shape { # triangle mesh appearance Appearance { material Material {ambientIntensity 1 diffuseColor 1 1 1 specularColor 0 0 0 emissiveColor 0 0 0 shininess 0 transparency 0} } # appearance geometry IndexedFaceSet { # triangle mesh ccw TRUE convex TRUE solid FALSE coordIndex [ 0,1,6,-1,1,2,3,-1,3,4,5,-1,5,6,1,-1,1,3,5,-1,7,13,8,-1,8,10,9,-1,10,12,11,-1,12,8,13,-1,8,12,10,-1, 14,17,16,-1,17,14,15,-1,18,21,20,-1,21,18,19,-1,22,25,24,-1,25,22,23,-1,26,29,28,-1,29,26,27,-1,30,33,32,-1,33,30,31,-1, 34,37,36,-1,37,34,35,-1,38,39,40,-1,41,40,39,-1, ] # 24 triangles coord Coordinate { point [ 0.95 2.3 1.75,0.95 2.65 1.75,0.95 2.65 1.8,0.95 2.8 1.7,0.95 2.65 1.6, 0.95 2.65 1.65,0.95 2.3 1.65,1.05 2.3 1.75,1.05 2.65 1.75,1.05 2.65 1.8, 1.05 2.8 1.7,1.05 2.65 1.6,1.05 2.65 1.65,1.05 2.3 1.65,0.95 2.3 1.75, 1.05 2.3 1.75,0.95 2.65 1.75,1.05 2.65 1.75,0.95 2.65 1.75,1.05 2.65 1.75, 0.95 2.65 1.8,1.05 2.65 1.8,0.95 2.65 1.8,1.05 2.65 1.8,0.95 2.8 1.7, 1.05 2.8 1.7,0.95 2.8 1.7,1.05 2.8 1.7,0.95 2.65 1.6,1.05 2.65 1.6, 0.95 2.65 1.6,1.05 2.65 1.6,0.95 2.65 1.65,1.05 2.65 1.65,0.95 2.65 1.65, 1.05 2.65 1.65,0.95 2.3 1.65,1.05 2.3 1.65,0.95 2.3 1.65,1.05 2.3 1.65, 0.95 2.3 1.75,1.05 2.3 1.75 ] } # 42 coord rmesh.points normal Normal { vector [ -1 0 0,-1 0 0,-1 0 0,-1 0 0,-1 0 0, -1 0 0,-1 0 0,1 -4.4409e-016 0,1 -6.3441e-016 0,1 -6.3441e-016 0, 1 -4.4409e-016 0,1 -6.3441e-016 0,1 -6.3441e-016 0,1 -4.4409e-016 0,0 0 1, 0 0 1,0 0 1,0 0 1,0 -1 0,0 -1 0, 0 -1 0,0 -1 0,0 0.5547 0.83205,0 0.5547 0.83205,0 0.5547 0.83205, 0 0.5547 0.83205,0 0.5547 -0.83205,0 0.5547 -0.83205,0 0.5547 -0.83205,0 0.5547 -0.83205, 0 -1 0,0 -1 0,0 -1 0,0 -1 0,0 0 -1, 0 0 -1,0 0 -1,0 0 -1,0 -1 0,0 -1 0, 0 -1 0,0 -1 0 ] } # 42 normal vectors } # geometry } # triangle mesh Shape { # triangle mesh appearance Appearance { material Material {ambientIntensity 1 diffuseColor 1 1 1 specularColor 0 0 0 emissiveColor 0 0 0 shininess 0 transparency 0} } # appearance geometry IndexedFaceSet { # triangle mesh ccw TRUE convex TRUE solid FALSE coordIndex [ 0,1,6,-1,1,2,3,-1,3,4,5,-1,5,6,1,-1,1,3,5,-1,7,13,8,-1,8,10,9,-1,10,12,11,-1,12,8,13,-1,8,12,10,-1, 14,17,16,-1,17,14,15,-1,18,21,20,-1,21,18,19,-1,22,25,24,-1,25,22,23,-1,26,29,28,-1,29,26,27,-1,30,33,32,-1,33,30,31,-1, 34,37,36,-1,37,34,35,-1,38,39,40,-1,41,40,39,-1, ] # 24 triangles coord Coordinate { point [ 0.95 2.3 1.35,0.95 2.65 1.35,0.95 2.65 1.4,0.95 2.8 1.3,0.95 2.65 1.2, 0.95 2.65 1.25,0.95 2.3 1.25,1.05 2.3 1.35,1.05 2.65 1.35,1.05 2.65 1.4, 1.05 2.8 1.3,1.05 2.65 1.2,1.05 2.65 1.25,1.05 2.3 1.25,0.95 2.3 1.35, 1.05 2.3 1.35,0.95 2.65 1.35,1.05 2.65 1.35,0.95 2.65 1.35,1.05 2.65 1.35, 0.95 2.65 1.4,1.05 2.65 1.4,0.95 2.65 1.4,1.05 2.65 1.4,0.95 2.8 1.3, 1.05 2.8 1.3,0.95 2.8 1.3,1.05 2.8 1.3,0.95 2.65 1.2,1.05 2.65 1.2, 0.95 2.65 1.2,1.05 2.65 1.2,0.95 2.65 1.25,1.05 2.65 1.25,0.95 2.65 1.25, 1.05 2.65 1.25,0.95 2.3 1.25,1.05 2.3 1.25,0.95 2.3 1.25,1.05 2.3 1.25, 0.95 2.3 1.35,1.05 2.3 1.35 ] } # 42 coord rmesh.points normal Normal { vector [ -1 0 0,-1 0 0,-1 0 0,-1 0 0,-1 0 0, -1 0 0,-1 0 0,1 -4.4409e-016 0,1 -6.3441e-016 0,1 -6.3441e-016 0, 1 -4.4409e-016 0,1 -6.3441e-016 0,1 -6.3441e-016 0,1 -4.4409e-016 0,0 0 1, 0 0 1,0 0 1,0 0 1,0 -1 0,0 -1 0, 0 -1 0,0 -1 0,0 0.5547 0.83205,0 0.5547 0.83205,0 0.5547 0.83205, 0 0.5547 0.83205,0 0.5547 -0.83205,0 0.5547 -0.83205,0 0.5547 -0.83205,0 0.5547 -0.83205, 0 -1 0,0 -1 0,0 -1 0,0 -1 0,0 0 -1, 0 0 -1,0 0 -1,0 0 -1,0 -1 0,0 -1 0, 0 -1 0,0 -1 0 ] } # 42 normal vectors } # geometry } # triangle mesh Shape { # triangle mesh appearance Appearance { material Material {ambientIntensity 1 diffuseColor 1 1 1 specularColor 0 0 0 emissiveColor 0 0 0 shininess 0 transparency 0} } # appearance geometry IndexedFaceSet { # triangle mesh ccw TRUE convex TRUE solid FALSE coordIndex [ 0,2,6,-1,1,3,2,-1,4,2,5,-1,5,2,0,-1,6,2,3,-1,10,8,9,-1,9,7,10,-1,12,11,13,-1,14,12,13,-1,18,16,15,-1, 15,17,18,-1,19,22,23,-1,23,24,20,-1,20,21,23,-1,21,19,23,-1,25,26,27,-1,27,28,25,-1,31,29,13,-1,30,31,13,-1,32,36,35,-1, 36,33,37,-1,33,36,34,-1,34,36,32,-1,26,39,38,-1,38,40,26,-1,43,15,41,-1,41,42,43,-1,36,44,35,-1,37,44,36,-1,23,22,45,-1, 24,23,45,-1,46,51,48,-1,48,51,49,-1,49,51,50,-1,51,47,52,-1,47,51,46,-1,53,57,60,-1,55,57,56,-1,58,57,59,-1,60,57,58,-1, 56,57,54,-1,54,57,53,-1, ] # 42 triangles coord Coordinate { point [ 1.5 3 1.5,3 2 1.5,2 2 1.5,3 1.5 1.5,2 3 1.5, 1.94 3 1.5,1.5 1.5 1.5,3 1.5 2,3 2 1.5,3 2 2, 3 1.5 1.5,2 2 1.5,3 2 1.5,2 2 2,3 2 2, 2 2 2,3 2 2,2 1.5 2,3 1.5 2,1.5 2 3, 2 1.5 3,2 2 3,1.5 1.94 3,1.94 1.94 3,1.94 1.5 3, 2 1.5 2,2 2 2,2 2 3,2 1.5 3,2 2 3, 1.5 2 2,1.5 2 3,1.5 3 2,2 3 1.5,2 3 2, 1.5 3 1.94,1.94 3 1.94,1.94 3 1.5,2 3 1.5,2 2 1.5, 2 3 2,2 3 2,1.5 3 2,1.5 2 2,1.5 3 1.5, 1.5 1.5 3,1.5 1.5 1.5,3 1.5 1.5,1.5 1.5 3,1.94 1.5 3, 2 1.5 3,2 1.5 2,3 1.5 2,1.5 1.5 1.5,1.5 1.5 3, 1.5 2 3,1.5 1.94 3,1.5 2 2,1.5 3 1.94,1.5 3 2, 1.5 3 1.5 ] } # 61 coord rmesh.points normal Normal { vector [ 0 0 -1,0 0 -1,0 0 -1,0 0 -1,0 0 -1, 0 0 -1,0 0 -1,1 0 0,1 -2.2204e-016 0,1 0 0, 1 0 0,0 1 -1.1102e-016,0 1 0,0 1 -1.1102e-016,0 1 0, 0 -5.5511e-017 1,0 0 1,-6.163e-033 -5.5511e-017 1,0 0 1,0 0 1, -2.2204e-016 0 1,0 0 1,8.8818e-016 0 1,0 0 1,0 8.8818e-016 1, 1 1.6653e-016 0,1 1.6653e-016 0,1 0 0,1 0 0,0 1 0, -5.5511e-017 1 -6.163e-033,0 1 0,0 1 0,-2.2204e-016 1 0,0 1 0, 0 1 0,0 1 -7.86e-016,0 1 8.8818e-016,1 0 0,1 0 0, 1 0 0,0 0 1,0 0 1,0 0 1,1.1102e-016 1 0, 0 0 1,0 -1 2.7756e-017,0 -1 0,-1.4803e-016 -1 0,0 -1 0, 0 -1 0,0 -1 2.2204e-016,0 -1 -2.2204e-016,-1 0 0,-1 0 0, -1 -2.2204e-016 0,-1 -2.0948e-016 0,-1 -2.2204e-016 0,-1 3.1009e-032 2.0948e-016,-1 0 0, -1 0 0 ] } # 61 normal vectors } # geometry } # triangle mesh Shape { # triangle mesh appearance Appearance { material Material {ambientIntensity 0 diffuseColor 0 1 1 specularColor 0 0 0 emissiveColor 0 0 0 shininess 0 transparency 0} } # appearance geometry IndexedFaceSet { # triangle mesh ccw TRUE convex TRUE solid FALSE coordIndex [ 0,1,5,-1,1,6,2,-1,3,1,4,-1,5,1,3,-1,6,1,0,-1,7,10,9,-1,9,8,7,-1,14,12,11,-1,11,13,14,-1,17,18,15,-1, 18,16,15,-1,22,19,24,-1,19,20,24,-1,20,21,24,-1,23,24,21,-1,26,27,25,-1,25,15,26,-1,28,31,30,-1,30,29,28,-1,32,35,36,-1, 36,37,33,-1,33,34,36,-1,34,32,36,-1,38,28,40,-1,40,39,38,-1,13,42,43,-1,43,41,13,-1,36,35,44,-1,37,36,44,-1,24,23,45,-1, 22,24,45,-1,46,48,51,-1,48,49,51,-1,49,50,51,-1,51,52,47,-1,47,46,51,-1,53,57,60,-1,55,57,56,-1,58,57,59,-1,59,57,53,-1, 60,57,54,-1,54,57,55,-1, ] # 42 triangles coord Coordinate { point [ 1.5 1.5 1.5,2 1 1.5,3 1 1.5,1.94 1.3878e-017 1.5,2 -1.3878e-017 1.5, 1.5 -6.9389e-018 1.5,3 1.5 1.5,3 1 1.5,3 1 2,3 1.5 2, 3 1.5 1.5,2 1.5 2,3 1.5 2,2 1 2,3 1 2, 2 1 2,3 1 2,2 1 1.5,3 1 1.5,1.5 1 3, 2 1 3,2 1.5 3,1.5 1.06 3,1.94 1.5 3,1.94 1.06 3, 1.5 1 2,2 1 3,1.5 1 3,2 1 2,2 1 3, 2 1.5 3,2 1.5 2,1.5 -1.3878e-017 2,2 -1.3878e-017 1.5,2 0 2, 1.5 0 1.94,1.94 0 1.94,1.94 1.3878e-017 1.5,2 1 1.5,2 -1.3878e-017 1.5, 2 0 2,2 0 2,1.5 1 2,1.5 -1.3878e-017 2,1.5 -6.9389e-018 1.5, 1.5 1.5 3,1.5 1.5 1.5,3 1.5 1.5,1.5 1.5 3,1.94 1.5 3, 2 1.5 3,2 1.5 2,3 1.5 2,1.5 -6.9389e-018 1.5,1.5 1.5 3, 1.5 1.06 3,1.5 1 3,1.5 1 2,1.5 -1.3878e-017 2,1.5 0 1.94, 1.5 1.5 1.5 ] } # 61 coord rmesh.points normal Normal { vector [ 0 0 -1,0 0 -1,0 0 -1,0 0 -1,0 0 -1, 0 0 -1,0 0 -1,1 -3.3307e-016 0,1 0 0,1 0 0, 1 0 0,-1.3867e-032 -5.5511e-017 1,0 0 1,-1.2326e-032 -5.5511e-017 1,0 0 1, -2.2204e-016 -1 -5.5511e-017,-2.2204e-016 -1 0,-1.1102e-016 -1 -5.5511e-017,-1.1102e-016 -1 0,0 0 1, 0 0 1,0 0 1,8.8818e-016 0 1,0 -8.8818e-016 1,0 0 1, 8.3267e-017 -1 0,0 -1 0,0 -1 0,1 1.1102e-016 0,1 0 0, 1 0 0,1 0 0,0 -1 0,0 -1 0,0 -1 0, 0 -1 0,0 -1 0,0 -1 0,1 0 -1.1102e-016,1 0 0, 1 0 0,0 0 1,-5.5511e-017 6.163e-033 1,0 0 1,0 -1 0, 0 0 1,0 1 -2.7756e-017,0 1 0,1.4803e-016 1 0,0 1 0, 0 1 0,0 1 -2.2204e-016,0 1 2.2204e-016,-1 0 0,-1 0 0, -1 0 0,-1 0 0,-1 0 0,-1 0 0,-1 0 0, -1 0 0 ] } # 61 normal vectors } # geometry } # triangle mesh Shape { # triangle mesh appearance Appearance { material Material {ambientIntensity 1 diffuseColor 1 0 1 specularColor 0 0 0 emissiveColor 0 0 0 shininess 0 transparency 0} } # appearance geometry IndexedFaceSet { # triangle mesh ccw TRUE convex TRUE solid FALSE coordIndex [ 0,2,3,-1,2,0,1,-1,7,5,6,-1,6,4,7,-1,8,10,11,-1,9,8,11,-1,14,15,16,-1,16,17,13,-1,13,12,16,-1,12,14,16,-1, 19,18,9,-1,20,19,9,-1,24,22,23,-1,23,21,24,-1,28,27,30,-1,27,26,30,-1,26,25,30,-1,25,29,30,-1,31,6,33,-1,33,32,31,-1, 22,36,35,-1,35,34,22,-1,30,29,37,-1,28,30,37,-1,16,15,38,-1,17,16,38,-1,41,40,43,-1,40,39,43,-1,39,42,43,-1,43,44,45,-1, 45,41,43,-1,46,48,47,-1,49,48,50,-1,50,48,52,-1,51,48,46,-1,52,48,51,-1,55,56,57,-1,58,59,57,-1,60,54,57,-1,53,60,57,-1, 54,55,57,-1,59,53,57,-1, ] # 42 triangles coord Coordinate { point [ 1.3878e-017 1 1.5,0 1 2,0 1.5 2,0 1.5 1.5,1 1.5 2, 0 1 2,1 1 2,0 1.5 2,0 1 2,1 1 2, 1.3878e-017 1 1.5,1 1 1.5,1 1 3,1 1.5 3,1.5 1 3, 1.5 1.06 3,1.06 1.06 3,1.06 1.5 3,1 1 3,1.5 1 3, 1.5 1 2,1 1.5 3,1 1 2,1 1 3,1 1.5 2, 1 -1.3878e-017 1.5,1 0 2,1.5 -1.3878e-017 2,1.5 0 1.94,1.06 1.3878e-017 1.5, 1.06 0 1.94,1.5 1 2,1.5 -1.3878e-017 2,1 0 2,1 0 2, 1 -1.3878e-017 1.5,1 1 1.5,1.5 -6.9389e-018 1.5,1.5 1.5 3,0 1.5 1.5, 1.5 1.5 1.5,1.5 1.5 3,0 1.5 2,1 1.5 2,1 1.5 3, 1.06 1.5 3,0 1.5 1.5,1.3878e-017 1 1.5,1 1 1.5,1 -1.3878e-017 1.5, 1.06 1.3878e-017 1.5,1.5 1.5 1.5,1.5 -6.9389e-018 1.5,1.5 -6.9389e-018 1.5,1.5 1.5 3, 1.5 1.06 3,1.5 1 3,1.5 1 2,1.5 -1.3878e-017 2,1.5 0 1.94, 1.5 1.5 1.5 ] } # 61 coord rmesh.points normal Normal { vector [ -1 0 0,-1 0 0,-1 0 0,-1 0 0,0 0 1, 0 0 1,0 0 1,0 0 1,-1.1102e-016 -1 0,-1.1102e-016 -1 0, -2.2204e-016 -1 0,-2.2204e-016 -1 0,0 0 1,0 0 1,0 0 1, -8.8818e-016 0 1,0 0 1,0 -8.8818e-016 1,0 -1 0,0 -1 0, 0 -1 0,-1 0 0,-1 -1.1102e-016 0,-1 0 0,-1 0 0, 0 -1 0,0 -1 0,0 -1 0,0 -1 0,0 -1 0, 0 -1 0,-5.5511e-017 0 1,0 0 1,0 0 1,-1 0 0, -1 0 0,-1 0 0,2.4652e-032 -1 0,0 0 1,0 1 0, 0 1 0,-1.4803e-016 1 0,0 1 2.2204e-016,0 1 2.2204e-016,0 1 -1.1842e-016, 0 1 -1.1842e-016,0 0 -1,0 0 -1,0 0 -1,0 0 -1, 0 0 -1,0 0 -1,0 0 -1,1 0 0,1 0 0, 1 0 0,1 0 0,1 0 0,1 0 0,1 0 0, 1 0 0 ] } # 61 normal vectors } # geometry } # triangle mesh Shape { # triangle mesh appearance Appearance { material Material {ambientIntensity 1 diffuseColor 1 1 0 specularColor 0 0 0 emissiveColor 0 0 0 shininess 0 transparency 0} } # appearance geometry IndexedFaceSet { # triangle mesh ccw TRUE convex TRUE solid FALSE coordIndex [ 0,2,3,-1,2,0,1,-1,4,6,7,-1,5,4,7,-1,8,10,11,-1,9,8,11,-1,15,14,17,-1,14,13,17,-1,13,12,17,-1,16,17,12,-1, 20,19,18,-1,18,7,20,-1,21,23,24,-1,24,22,21,-1,28,30,27,-1,27,30,26,-1,26,30,25,-1,25,30,29,-1,9,32,31,-1,31,33,9,-1, 36,21,34,-1,34,35,36,-1,30,37,29,-1,28,37,30,-1,17,16,38,-1,15,17,38,-1,41,43,40,-1,40,43,39,-1,39,43,42,-1,43,45,44,-1, 45,43,41,-1,46,47,51,-1,48,47,49,-1,50,47,48,-1,51,47,52,-1,52,47,50,-1,55,56,57,-1,58,59,57,-1,60,58,57,-1,56,54,57,-1, 54,53,57,-1,53,60,57,-1, ] # 42 triangles coord Coordinate { point [ 0 1.5 1.5,0 1.5 2,0 2 2,2.0817e-017 2 1.5,2.0817e-017 2 1.5, 1 2 1.5,0 2 2,1 2 2,0 2 2,1 2 2, 0 1.5 2,1 1.5 2,1 1.5 3,1 2 3,1.5 2 3, 1.5 1.94 3,1.06 1.5 3,1.06 1.94 3,1.5 2 2,1.5 2 3, 1 2 3,1 2 2,1 2 3,1 1.5 2,1 1.5 3, 1 3 1.5,1 3 2,1.5 3 2,1.5 3 1.94,1.06 3 1.5, 1.06 3 1.94,1.5 3 2,1.5 2 2,1 3 2,1 3 2, 1 3 1.5,1 2 1.5,1.5 3 1.5,1.5 1.5 3,0 1.5 1.5, 1.5 1.5 1.5,1.5 1.5 3,0 1.5 2,1 1.5 2,1 1.5 3, 1.06 1.5 3,2.0817e-017 2 1.5,1 2 1.5,1.06 3 1.5,1 3 1.5, 1.5 3 1.5,0 1.5 1.5,1.5 1.5 1.5,1.5 1.5 1.5,1.5 1.5 3, 1.5 2 3,1.5 1.94 3,1.5 2 2,1.5 3 1.94,1.5 3 2, 1.5 3 1.5 ] } # 61 coord rmesh.points normal Normal { vector [ -1 0 0,-1 0 0,-1 0 0,-1 0 0,0 1 0, 0 1 -4.4409e-016,0 1 0,0 1 -4.4409e-016,0 0 1,0 0 1, 0 0 1,0 0 1,-2.2204e-016 0 1,0 0 1,0 0 1, -8.8818e-016 0 1,0 8.8818e-016 1,0 0 1,-5.5511e-017 1 0,0 1 0, 0 1 0,-1 8.3267e-017 0,-1 0 0,-1 8.3267e-017 0,-1 0 0, -2.2204e-016 1 0,0 1 0,0 1 0,0 1 0,0 1 8.8818e-016, 0 1 -7.86e-016,0 0 1,0 0 1,0 0 1,-1 0 0, -1 0 0,-1 0 0,0 1 0,0 0 1,0 -1 0, 0 -1 0,1.4803e-016 -1 0,0 -1 -2.2204e-016,0 -1 -2.2204e-016,0 -1 1.1842e-016, 0 -1 1.1842e-016,0 0 -1,0 0 -1,0 0 -1,0 0 -1, 0 0 -1,0 0 -1,0 0 -1,1 0 0,1 0 0, 1 2.2204e-016 0,1 2.0948e-016 0,1 2.2204e-016 0,1 -3.1009e-032 -2.0948e-016,1 0 0, 1 0 0 ] } # 61 normal vectors } # geometry } # triangle mesh Shape { # triangle mesh appearance Appearance { material Material {ambientIntensity 1 diffuseColor 1 0 0 specularColor 0 0 0 emissiveColor 0 0 0 shininess 0 transparency 0} } # appearance geometry IndexedFaceSet { # triangle mesh ccw TRUE convex TRUE solid FALSE coordIndex [ 0,5,1,-1,1,2,6,-1,3,4,1,-1,5,3,1,-1,6,0,1,-1,9,10,8,-1,10,7,8,-1,14,12,11,-1,11,13,14,-1,16,15,17,-1, 18,16,17,-1,22,24,19,-1,19,24,20,-1,20,24,21,-1,23,21,24,-1,25,26,17,-1,27,25,17,-1,31,29,28,-1,28,30,31,-1,35,32,37,-1, 32,33,37,-1,33,34,37,-1,34,36,37,-1,38,11,40,-1,40,39,38,-1,29,42,43,-1,43,41,29,-1,37,36,44,-1,35,37,44,-1,24,45,23,-1, 22,45,24,-1,46,47,50,-1,47,48,50,-1,48,49,50,-1,50,51,52,-1,52,46,50,-1,55,58,53,-1,56,58,57,-1,59,58,60,-1,53,58,59,-1, 57,58,54,-1,54,58,55,-1, ] # 42 triangles coord Coordinate { point [ 1.5 1.5 1.5,2 1 1.5,3 1 1.5,1.94 1.3878e-017 1.5,2 -1.3878e-017 1.5, 1.5 -6.9389e-018 1.5,3 1.5 1.5,3 1 1,3 1.5 1,3 1.5 1.5, 3 1 1.5,2 1 1,3 1 1,2 1.5 1,3 1.5 1, 2 1 1.5,3 1 1.5,2 1 1,3 1 1,1.5 1 -1.6653e-016, 2 1 0,2 1.5 2.7756e-017,1.5 1.06 -1.6653e-016,1.94 1.5 2.7756e-017,1.94 1.06 0, 1.5 1 -1.6653e-016,2 1 0,1.5 1 1,2 1 0,2 1 1, 2 1.5 2.7756e-017,2 1.5 1,1.5 -1.3878e-017 1,2 0 1,2 -1.3878e-017 1.5, 1.5 3.4694e-017 1.06,1.94 1.3878e-017 1.5,1.94 0 1.06,1.5 1 1,1.5 -1.3878e-017 1, 2 0 1,2 0 1,2 1 1.5,2 -1.3878e-017 1.5,1.5 -6.9389e-018 1.5, 1.5 1.5 -1.6653e-016,1.5 1.5 -1.6653e-016,1.5 1.5 1.5,3 1.5 1.5,3 1.5 1, 2 1.5 1,2 1.5 2.7756e-017,1.94 1.5 2.7756e-017,1.5 -6.9389e-018 1.5,1.5 1.5 -1.6653e-016, 1.5 1.5 1.5,1.5 1 -1.6653e-016,1.5 1.06 -1.6653e-016,1.5 1 1,1.5 3.4694e-017 1.06, 1.5 -1.3878e-017 1 ] } # 61 coord rmesh.points normal Normal { vector [ 0 0 1,0 0 1,0 0 1,0 0 1,0 0 1, 0 0 1,0 0 1,1 0 0,1 0 0,1 0 0, 1 0 0,-6.163e-033 -2.7756e-017 -1,0 0 -1,-6.163e-033 -2.7756e-017 -1,0 0 -1, -1.3878e-016 -1 8.3267e-017,-1.3878e-016 -1 0,-2.2204e-016 -1 8.3267e-017,-2.2204e-016 -1 0,0 0 -1, 0 0 -1,0 0 -1,0 0 -1,0 0 -1,0 0 -1, 0 -1 0,0 -1 0,0 -1 0,1 0 0,1 0 0, 1 0 0,1 0 0,0 -1 0,0 -1 0,0 -1 0, 0 -1 0,0 -1 0,0 -1 0,5.5511e-017 0 -1,0 0 -1, 0 0 -1,1 0 0,1 0 1.6653e-016,1 0 0,0 -1 0, 0 0 -1,0 1 -2.7756e-017,-3.0815e-033 1 -2.7756e-017,0 1 0,-1.3148e-032 1 -2.2204e-016, 2.4652e-032 1 2.2204e-016,0 1 0,0 1 0,-1 0 0,-1 0 0, -1 0 0,-1 0 0,-1 0 0,-1 0 0,-1 0 0, -1 0 0 ] } # 61 normal vectors } # geometry } # triangle mesh Shape { # triangle mesh appearance Appearance { material Material {ambientIntensity 0 diffuseColor 0 0 1 specularColor 0 0 0 emissiveColor 0 0 0 shininess 0 transparency 0} } # appearance geometry IndexedFaceSet { # triangle mesh ccw TRUE convex TRUE solid FALSE coordIndex [ 0,6,2,-1,1,2,3,-1,4,5,2,-1,5,0,2,-1,6,3,2,-1,10,8,7,-1,7,9,10,-1,14,12,11,-1,11,13,14,-1,17,18,16,-1, 16,15,17,-1,19,23,22,-1,23,20,24,-1,20,23,21,-1,21,23,19,-1,27,25,28,-1,28,26,27,-1,29,30,31,-1,15,29,31,-1,35,37,32,-1, 32,37,33,-1,33,37,34,-1,34,37,36,-1,13,39,38,-1,38,40,13,-1,43,27,41,-1,41,42,43,-1,37,44,36,-1,35,44,37,-1,23,45,22,-1, 24,45,23,-1,46,50,47,-1,47,50,48,-1,48,50,49,-1,50,52,51,-1,52,50,46,-1,53,56,60,-1,54,56,55,-1,57,56,58,-1,58,56,53,-1, 59,56,54,-1,60,56,59,-1, ] # 42 triangles coord Coordinate { point [ 1.5 3 1.5,3 2 1.5,2 2 1.5,3 1.5 1.5,2 3 1.5, 1.94 3 1.5,1.5 1.5 1.5,3 1.5 1,3 1.5 1.5,3 2 1, 3 2 1.5,2 1.5 1,3 1.5 1,2 2 1,3 2 1, 2 2 1,3 2 1,2 2 1.5,3 2 1.5,1.5 2 -1.6653e-016, 2 1.5 2.7756e-017,2 2 0,1.5 1.94 -1.8041e-016,1.94 1.94 0,1.94 1.5 2.7756e-017, 2 1.5 1,2 2 0,2 2 1,2 1.5 2.7756e-017,2 2 0, 1.5 2 -1.6653e-016,1.5 2 1,1.5 3 1,2 3 1,2 3 1.5, 1.5 3 1.06,1.94 3 1.5,1.94 3 1.06,1.5 3 1,1.5 2 1, 2 3 1,2 3 1,2 3 1.5,2 2 1.5,1.5 3 1.5, 1.5 1.5 -1.6653e-016,1.5 1.5 -1.6653e-016,1.5 1.5 1.5,3 1.5 1.5,3 1.5 1, 2 1.5 1,2 1.5 2.7756e-017,1.94 1.5 2.7756e-017,1.5 3 1.5,1.5 1.94 -1.8041e-016, 1.5 2 -1.6653e-016,1.5 2 1,1.5 3 1,1.5 3 1.06,1.5 1.5 -1.6653e-016, 1.5 1.5 1.5 ] } # 61 coord rmesh.points normal Normal { vector [ 0 0 1,0 0 1,0 0 1,0 0 1,0 0 1, 0 0 1,0 0 1,1 0 0,1 -4.4409e-016 0,1 0 0, 1 0 0,-3.0815e-033 -2.7756e-017 -1,0 0 -1,0 -2.7756e-017 -1,0 0 -1, 0 1 1.6653e-016,0 1 0,3.6978e-032 1 1.6653e-016,0 1 0,0 0 -1, 0 0 -1,0 0 -1,0 0 -1,0 0 -1,0 0 -1, 1 0 0,1 0 0,1 0 0,1 0 0,0 1 0, 0 1 0,0 1 0,0 1 0,0 1 0,0 1 0, 8.8818e-016 1 -7.86e-016,0 1 -8.8818e-016,3.089e-031 1 -7.86e-016,2.2204e-016 -1.3878e-016 -1,6.163e-032 -1.3878e-016 -1, 2.2204e-016 -1.1102e-016 -1,1 0 0,1 0 0,1 0 0,0 1 8.8818e-016, 0 0 -1,0 -1 2.7756e-017,3.0815e-033 -1 2.7756e-017,0 -1 0,1.3148e-032 -1 2.2204e-016, -2.4652e-032 -1 -2.2204e-016,0 -1 0,0 -1 0,-1 0 0,-1 0 0, -1 0 1.4803e-016,-1 0 0,-1 0 0,-1 0 0,-1 0 1.4803e-016, -1 0 0 ] } # 61 normal vectors } # geometry } # triangle mesh Shape { # triangle mesh appearance Appearance { material Material {ambientIntensity 0 diffuseColor 0 1 0 specularColor 0 0 0 emissiveColor 0 0 0 shininess 0 transparency 0} } # appearance geometry IndexedFaceSet { # triangle mesh ccw TRUE convex TRUE solid FALSE coordIndex [ 2,1,3,-1,0,3,1,-1,4,5,6,-1,6,7,4,-1,8,10,11,-1,9,8,11,-1,15,17,14,-1,14,17,13,-1,13,17,12,-1,16,12,17,-1, 20,19,9,-1,18,20,9,-1,23,22,21,-1,21,24,23,-1,27,29,28,-1,29,26,30,-1,26,29,25,-1,25,29,27,-1,33,6,31,-1,31,32,33,-1, 22,35,34,-1,34,36,22,-1,29,37,28,-1,30,37,29,-1,17,38,16,-1,15,38,17,-1,41,44,39,-1,39,44,42,-1,42,44,43,-1,44,40,45,-1, 40,44,41,-1,46,51,47,-1,48,49,47,-1,50,48,47,-1,51,52,47,-1,52,50,47,-1,54,55,56,-1,57,58,56,-1,58,53,56,-1,59,54,56,-1, 60,59,56,-1,53,60,56,-1, ] # 42 triangles coord Coordinate { point [ 0 1.5 1,0 2 1,2.0817e-017 2 1.5,0 1.5 1.5,0 1.5 1, 0 2 1,1 2 1,1 1.5 1,0 2 1,1 2 1, 2.0817e-017 2 1.5,1 2 1.5,1 1.5 0,1 2 0,1.5 2 -1.6653e-016, 1.5 1.94 -1.8041e-016,1.06 1.5 0,1.06 1.94 0,1.5 2 1,1 2 0, 1.5 2 -1.6653e-016,1 2 0,1 2 1,1 1.5 1,1 1.5 0, 1 3 1,1 3 1.5,1.5 3 1,1.5 3 1.06,1.06 3 1.06, 1.06 3 1.5,1 3 1,1.5 3 1,1.5 2 1,1 3 1.5, 1 2 1.5,1 3 1,1.5 3 1.5,1.5 1.5 -1.6653e-016,1.5 1.5 -1.6653e-016, 0 1.5 1.5,1.5 1.5 1.5,1.06 1.5 0,1 1.5 0,1 1.5 1, 0 1.5 1,2.0817e-017 2 1.5,1 2 1.5,1.06 3 1.5,1 3 1.5, 1.5 3 1.5,0 1.5 1.5,1.5 1.5 1.5,1.5 3 1.5,1.5 1.94 -1.8041e-016, 1.5 2 -1.6653e-016,1.5 2 1,1.5 3 1,1.5 3 1.06,1.5 1.5 -1.6653e-016, 1.5 1.5 1.5 ] } # 61 coord rmesh.points normal Normal { vector [ -1 0 0,-1 0 0,-1 0 0,-1 0 0,0 0 -1, 0 0 -1,0 0 -1,0 0 -1,0 1 0,0 1 0, 0 1 0,0 1 0,0 0 -1,0 0 -1,0 0 -1, 0 0 -1,0 0 -1,0 0 -1,0 1 0,0 1 0, 0 1 0,-1 0 0,-1 0 0,-1 0 0,-1 0 0, 0 1 0,0 1 0,0 1 0,-8.8818e-016 1 -7.86e-016,-3.089e-031 1 -7.86e-016, 0 1 -8.8818e-016,-2.2204e-016 -1.1102e-016 -1,-2.2204e-016 -1.1102e-016 -1,0 -1.1102e-016 -1,-1 0 0, -1 0 0,-1 0 0,0 1 8.8818e-016,0 0 -1,0 -1 0, 0 -1 0,0 -1 0,0 -1 0,0 -1 0,-2.4652e-032 -1 2.2204e-016, -1.3148e-032 -1 2.2204e-016,0 0 1,0 0 1,0 0 1,0 0 1, 0 0 1,0 0 1,0 0 1,1 0 0,1 0 0, 1 0 -1.4803e-016,1 0 0,1 0 0,1 0 0,1 0 -1.4803e-016, 1 0 0 ] } # 61 normal vectors } # geometry } # triangle mesh Shape { # triangle mesh appearance Appearance { material Material {ambientIntensity 0 diffuseColor 0 0 0 specularColor 0 0 0 emissiveColor 0 0 0 shininess 0 transparency 0} } # appearance geometry IndexedFaceSet { # triangle mesh ccw TRUE convex TRUE solid FALSE coordIndex [ 2,0,3,-1,0,2,1,-1,4,7,6,-1,6,5,4,-1,11,9,10,-1,8,11,10,-1,14,16,15,-1,16,13,17,-1,13,16,12,-1,12,16,14,-1, 18,20,19,-1,19,10,18,-1,23,24,21,-1,21,22,23,-1,27,28,29,-1,29,30,26,-1,26,25,29,-1,25,27,29,-1,5,32,33,-1,33,31,5,-1, 34,23,35,-1,35,36,34,-1,29,28,37,-1,30,29,37,-1,16,17,15,-1,15,17,38,-1,41,39,44,-1,39,42,44,-1,42,43,44,-1,44,45,40,-1, 40,41,44,-1,46,47,48,-1,49,50,48,-1,50,52,48,-1,51,46,48,-1,52,51,48,-1,55,56,57,-1,58,59,57,-1,53,58,57,-1,56,54,57,-1, 54,60,57,-1,60,53,57,-1, ] # 42 triangles coord Coordinate { point [ 0 1 1,0 1.5 1,0 1.5 1.5,1.3878e-017 1 1.5,0 1 1, 1 1 1,1 1.5 1,0 1.5 1,1 1 1.5,0 1 1, 1 1 1,1.3878e-017 1 1.5,1 1 0,1 1.5 0,1.5 1 -1.6653e-016, 1.5 1.06 -1.6653e-016,1.06 1.06 0,1.06 1.5 0,1 1 0,1.5 1 1, 1.5 1 -1.6653e-016,1 1.5 0,1 1 0,1 1 1,1 1.5 1, 1 0 1,1 -1.3878e-017 1.5,1.5 -1.3878e-017 1,1.5 3.4694e-017 1.06,1.06 0 1.06, 1.06 1.3878e-017 1.5,1 0 1,1.5 1 1,1.5 -1.3878e-017 1,1 1 1.5, 1 0 1,1 -1.3878e-017 1.5,1.5 -6.9389e-018 1.5,1.5 1.5 -1.6653e-016,1.5 1.5 -1.6653e-016, 0 1.5 1.5,1.5 1.5 1.5,1.06 1.5 0,1 1.5 0,1 1.5 1, 0 1.5 1,0 1.5 1.5,1.3878e-017 1 1.5,1 1 1.5,1 -1.3878e-017 1.5, 1.06 1.3878e-017 1.5,1.5 1.5 1.5,1.5 -6.9389e-018 1.5,1.5 -6.9389e-018 1.5,1.5 1.5 -1.6653e-016, 1.5 1 -1.6653e-016,1.5 1.06 -1.6653e-016,1.5 1 1,1.5 3.4694e-017 1.06,1.5 -1.3878e-017 1, 1.5 1.5 1.5 ] } # 61 coord rmesh.points normal Normal { vector [ -1 0 0,-1 0 0,-1 0 0,-1 0 0,0 0 -1, 0 0 -1,0 0 -1,0 0 -1,-2.7756e-016 -1 0,-1.1102e-016 -1 0, -1.1102e-016 -1 0,-1.8948e-016 -1 0,0 0 -1,0 0 -1,0 0 -1, 0 0 -1,0 0 -1,0 0 -1,0 -1 0,0 -1 0, 0 -1 0,-1 0 0,-1 0 0,-1 0 0,-1 0 0, 0 -1 0,0 -1 0,0 -1 0,0 -1 0,0 -1 0, 0 -1 0,0 0 -1,-8.3267e-017 1.8489e-032 -1,0 0 -1,-1 0 8.3267e-017, -1 0 0,-1 0 0,0 -1 0,0 0 -1,0 1 0, 0 1 0,0 1 0,0 1 0,0 1 0,2.4652e-032 1 -2.2204e-016, 1.3148e-032 1 -2.2204e-016,0 0 1,0 0 1,0 0 1,0 0 1, 0 0 1,0 0 1,0 0 1,1 0 0,1 0 0, 1 0 0,1 0 0,1 0 0,1 0 0,1 0 0, 1 0 0 ] } # 61 normal vectors } # geometry } # triangle mesh