CS 184: COMPUTER GRAPHICS


PREVIOUS < - - - - > CS 184 HOME < - - - - > CURRENT < - - - - > NEXT

Lecture #25 -- Tu: 11/30, 2004

Review and Use of Splines

-- Interpolating Splines (pass through all the data points; example Hermite splines), and
-- Approximating Splines (only come close to data points; example B-Splines).
-- Parametric Continuity: differentiability of the parametric representation (C0, C1, C2, ...)
-- Geometric Continuity: smoothness of the resulting displayed shape (G0=C0, G1=tangent-cont., G2=curvature-cont. )
-- Cubic Bezier Curves: How to draw them with deCasteljau method.
-- Approximating a given curve: How to find suitable Bezier control points.

Use of Splines in Final Project:

  • Smooth camera paths.
  • Rollercoaster tracks.
  • Snake bodies.
  • Curved smooth bodies and shells.
  • A good introductory booklet on Splines with interactive demos:
    "Interactive Curves and Surfaces," (with Multimedia Tutorial on CAGD),
    A. Rockwood and P. Chambers, Morgan Kaufman Publishers, Inc.

    Splines, Subdivision Surfaces, and Fractal Mountains

    see Powerpoint slides.

    Remarks about Final Project

    Due dates, deliverables.
     

    Commonly Used Spatial Subdivision and Indexing Structures

    Useful in many different contexts:
        -- They can be traversed in "front-to-back" order for ray-tracing,
        -- or they can be traversed "back-to-front" for an object-space "painter's algorithm".
        -- They are also useful in collision detection, haptics interfaces, path planning ...


    Reading Assignment:

    Study: 2ndEd: Ch 10.5-10.7; 11.6-11.7
    Study: 3rdEd: Ch  10.5-10.7; 11.6-11.7

    ASG#10  Final Project

    Project Due Date is Monday, December 13, 7:59pm.


    PREVIOUS < - - - - > CS 184 HOME < - - - - > CURRENT < - - - - > NEXT
    Page Editor: Carlo H. Séquin