M I L L E E
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obile and Immersive Learning for Literacy in Emerging Economies





 

More Resources:

Berkeley Institute of Design
The Berkeley Institute of Design (BID) is a research group and proposed teaching unit that fosters a new and deeply interdisciplinary approach to design for the 21st century. We are an active research group with a focus that spans human-computer interaction, mechanical design, education, architecture and art practice.

Games for Change
The Games for Change conference provides support, visibility and shared resources to individuals and organizations using digital games for social change. G4C was formed in 2004 as a sub-group of the Serious Games Initiative. Today, G4C acts as a national and international hub to help organizations network and develop videogame projects beyond their traditional expertise. 

Language Learning and Technology Journal
Language Learning & Technology is a refereed journal which began publication in July 1997. The journal seeks to disseminate research to foreign and second language educators in the US and around the world on issues related to technology and language education.

Technology and Infrastructure for Emerging Regions (TIER) research group
The TIER project aims to address the challenges in bringing the Information Technology revolution to the masses in the developing regions of the world. Historically, most projects that aim to do this rely on technology that was developed for the affluent world, but these imported technologies fail to address key challenges in cost, deployment, power consumption, and support for semi- and illiterate users.

The New School
The New School is a leading progressive university comprising eight schools bound by a common, unusual intent: to prepare and inspire its 9,300 undergraduate and graduate students to bring actual, positive change to the world. 

 
 
 
 
 
 
 
 
 
 
Questions? Contact Matthew Kam: mattkam@cs.berkeley.edu
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