Prof. James F. O’Brien
Prof. James F. O’Brien
Real-time fracture simulation in
Star Wars: The Force Unleashed
Professor of Computer Science
University of California at Berkeley
I am a professor in the Computer Science Division of the Department of Electrical Engineering and Computer Sciences at the University of California at Berkeley. I received my doctorate in Computer Science from the Georgia Institute of Technology.
I am generally interested in most areas of Computer Graphics and Animation. My primary area of research involves the physically based simulation of complex deformable and fluid systems to generate motion for use in computer animation.
Recent/upcoming talks and papers:
•ACM TOG / SIGGRAPH 2013
E. Kee, J. O'Brien, H. Farid
R. Narain, T. Pfaff, J. O'Brien
D. Kim, W. Koh, R. Narain, K. Fatahalian, A. Treuille, J. O'Brien
Simulating Liquids and Solid-Liquid Interactions with Lagrangian Meshes
P. Clausen, M. Wicke, J. Shewchuk, J. O'Brien
•SIGGRAPH Asia 2012
R. Narain, A. Samii, and J. O'Brien
•ACM Transaction on Graphics (Presented at SIGGRAPH 2012)
Updated Sparse Cholesky Factors for Corotational Elastodynamics
F. Hecht, Y.J. Lee, J. Shewchuk, J. O'Brien
J. O'Brien and H. Farid
•IEEE Transactions on Information Forensics and Security
V. Conotter, J. O'Brien, H. Farid
•Invited Lectures
Destruction Effects, Sparse Matrix Factorization, and Low-Light Vision
Disney Animations Studios
Rhythm and Hues Studios
Contact Information:
EECS, Computer Science Division
527 Soda Hall, Mail Code 1776
University of California at Berkeley
Berkeley, California 94720-1776
Office Phone: (510) 642-0865
E-Mail:
Spring 2013 Office Hours:
Tuesday 3:00 - 4:30 pm
Fracture simulation engine used in the film Avatar